TUTORIAL
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> TUTORIAL TABLE OF CONTENTS

> BASICS
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> THE WORKSPACE
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> WORKING WITH NODES
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> TYPES OF NODES
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ENTRY
  • REPRESENTS THE USER'S ENTRY POINT INTO THE SYSTEM
DIRECTORY
  • THE MOST BASIC NODE.
  • USED AS A CONTAINER FOR OTHER NODES.
  • PROTECT OTHER NODES BEHIND IT BY PARENTING THEM TO IT.
FIREWALL
  • FIREWALLS ARE MORE DIFFICULT TO HACK THAN OTHER DIRECTORIES
  • PROTECT IMPORTANT NODES BEHIND FIREWALL NODES
ROOT
  • VERY DIFFICULT TO HACK.
  • HACKING PROVIDES THE USER WITH ROOT ACCESS PRIVILEGE.
  • ROOT ACCESS PRIVILEGE MAKES HACKING ALL OTHER SYSTEM NODES EASY.
  • PROTECT VERY IMPORTANT NODES BEHIND THE ROOT NODE.
> MODULES
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DATA
  • CONTAIN WRITTEN TEXT FOR PLAYERS TO DISCOVER.
  • SELECT THE NODE AND USE THE MODIFY BUTTON IN THE HOTBAR.
  • A PROMPT WILL APPEAR IN WHICH YOU CAN TYPE OR PASTE.
CONTROL
  • USED TO REPRESENT DIFFERENT OBJECTS THE USER CAN INTERACT WITH.
  • DIFFERENT ICONS AVAILABLE, BUT ALL WORK THE SAME WAY.
  • GM CAN MODIFY THE CONTENTS (LIKE A FILE) TO DESCRIBE WHAT HAPPENS WHEN THE NODE IS USED.
SECURITY
  • INCREASES THE HACKING DIFFICULTY OF ALL OTHER NODES IN THE NETWORK.
  • THE BONUS PROVIDED IS BASED ON THE TIER OF THE SECURITY NODE.
  • HACKING IT WILL DISABLE IT AND REMOVE THE BONUS PROVIDED.
  • MULTIPLE SECURITY NODES DON'T STACK.
> TRAPS
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ALARM
  • WHEN TRIGGERED, ACTIVATES AN ALARM.
FEEDBACK
  • CRITICALLY FAILING WHEN HACKING THE PROTECTED NODE TRIGGERS A FEEDBACK
  • CRITICAL FAILURE IS FAILING THE HACK CHECK BY 5 OR MORE.
  • A VIRUS IS INJECTED INTO THE USER'S SOFTWARE.
SHOCKGRID
  • WHEN TRIGGERED RELEASE A NOVA OF ELECTRICITY THAT HARMS THE USER
  • FIRST DISCHARGE WILL BE IN STUN MODE.
  • IS ONLY TRIGGERED AFTER A NUMBER OF FAILED HACK ATTEMPTS ARE DETECTED.
  • ONCE TRIGGERED, WILL DISCHARGE IN LETHAL MODE.
LOCKOUT
  • LOCKS OUT USER FROM THE NETWORK
  • IS ONLY TRIGGERED AFTER A NUMBER OF FAILED HACK ATTEMPTS ARE DETECTED.
  • (TODO) TRIGGERING LOCKOUT WILL NOT STOP THE SIMULATOR. THE GM SHOULD DECIDE WHAT HAPPENS ONCE LOCKOUT IS TRIGGERED.
WIPE
  • WIPES THE CONTENTS OF ALL DATA NODES IN THE NETWORK
  • IS ONLY TRIGGERED AFTER A NUMBER OF FAILED HACK ATTEMPTS ARE DETECTED
> SPECIAL
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SEARCH
  • A SEARCH ENGINE NODE.
  • PLAYER'S WILL BE PROMPTED WITH A KEYBOARD TO PROVIDE A SEARCH TERM.
  • ANY CONNECTED NODE WITH A NAME OR CONTENT TITLE (EG. THE TITLE AREA INSIDE A DATA OR CONTROL NODE) MATCHING THE SEARCH TERM EXACTLY WILL BE REVEALED.
REVEAL
  • SHOWS ALL OF THE HIDDEN NODES IN THE NETWORK.
DIAGNOSE
  • IF THE DCS ARE NOT VISIBLE TO THE PLAYERS, HACKING THIS NODE WILL REVEAL THE DC FOR ALL NODES IN THE NETWORK.
TRACE
  • WHEN TRIGGERED, SENDS A WARNING MESSAGE AND STARTS A COUNTDOWN.
  • WHEN THE COUNTDOWN REACHES ZERO, ANOTHER EFFECT IS TRIGGERED.
  • BOTH THE WARNING AND FINAL EFFECT CAN BE CUSTOMIZED.
RUNE CIRCUIT
  • LIKE A DIRECTORY, BUT REQUIRES A MYSTICISM CHECK TO BYPASS.
SPELL GEM
  • ACTS LIKE A SHOCKGRID TRAP, BUT THE EFFECT CAN BE REPLACED WITH ANY SPELL GEM DESCRIPTION.
  • PROVIDES AN ADDITIONAL ACTION WHEN HACKED THAT ALLOWS THE SPELL GEM TO BE REMOVED.
> SKILL
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SKILL
  • ADD A SKILL CHECK NODE FOR ANY OTHER STARFINDER SKILL.
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