STARFINDER HACKING SIMULATOR
> REQUESTING STARFINDER ACCESS... > BOOT EXT: SFSPROTOCOL.HDD > WELCOME, USER.
A VIRTUAL PROP FOR THE STARFINDER TABLETOP ROLEPLAYING GAME
--BETA--
-- CREATE A NEW LOCAL ENCOUNTER -- -- LOGIN TO SAVE ONLINE ENCOUNTERS -- -- TUTORIAL -- -- F.A.Q. -- -- SUPPORT --
2020-03-22 - [BETA v0.20] THE SKILL UPDATE
SPICE UP YOUR ENCOUNTERS WITH NEW FUNCTIONALITY FOR SKILL CHECKS! IF ONLY YOUR HACKER PLAYER WAS HAVING FUN WITH THE SIMULATOR, NOW YOU CAN GET GET EVERYONE ELSE INVLOVED.
  • ADDED A NEW NODE CATEGORY: SKILL. SKILL CHECK NODES ARE AVAILABLE FOR ALL OF THE OTHER STARFINDER SKILLS.
  • NEW SPECIAL NODE: SEARCH. ENTER A SEARCH TERM AND ANY CONNECTED NODE WITH THAT NAME OR CONTENT TITLE WILL BE REVEALED!
  • IMPLEMENTED A HORIZONTAL SCROLLING FEATURE IN THE TRAY TO HELP NAVIGATE THE LARGER NODE CATEGORIES.

HAPPY HACKING!
L27
2020-02-04 - [BETA v0.19] THE MAGIC UPDATE
MAGIC! WHAT!? IN A HACKING SIMULATOR?!
  • ADDED TWO NEW HOMEBREW NODES:
    • RUNE CIRCUIT: ACTS LIKE A DIRECTORY, BUT REQUIRES A MYSTICISM CHECK TO BYPASS.
    • SPELL GEM TRAP: ACTS LIKE A SHOCKGRID TRAP, BUT YOU CAN INPUT A SPELL GEM EFFECT INSTEAD. IF HACKED BY THE USER, THERE IS AN ACTION PROVIDED TO ACCESS IT AND GET THE SPELL GEM!
  • THE FOUR HANDED HACK FEAT TOGGLE ON THE KEYPAD NOW WORKS! WILL CUT YOUR HACK TIME IN HALF IF ENABLED.
  • TRACE NODE - YOU CAN NOW CUSTOMIZE THE AMOUT OF TIME BEFORE IT TRIGGERS.
  • ADDED A PUBLIC REPO CATERGORY FOR HOMEBREW / ONE-OFF ENCOUNTERS.
  • INCREASED ONLINE STORAGE FROM 5 SLOTS TO 10.
  • THE GUARD ACTION NOW HAS ITS OWN ICON (INSTEAD OF JUST USING PARENTS).
  • FIXED A BUG THAT WAS CAUSING TOUCH SUPPORT TO FAIL.
  • UPDATED TOOL TIPS FOR USER ACTIONS AND SOME OF THE TRAPS.

HAPPY HACKING!
L27
2020-02-02 - [BETA v0.18] THE ROLLER UPDATE
BEEN SICK ALL WEEKEND, SO I HAMMERED OUT SOME EXTRA GOODIES IN A QUICK PATCH TO GO WITH THE NEW PUBLIC REPOS PATCH FROM A FEW DAYS AGO.
  • BIG SHOUT OUT TO USERS DOETHRA AND RAVIEN! THEY BOTH SUBMITTED AWESOME ENCOUNTERS FOR THE DEAD SUNS ADVENTURE PATH. CHECK THEM OUT IN THE PUBLIC REPO!
  • HOTFIX FOR THE PUBLIC REPO DATABASE. ENCOUNTERS WEREN'T COPYING TO USER SAVE SLOTS AS THEY SHOULD.
  • FACE LIFT! IF YOU DIDN'T ALREADY NOTICE, THE STYLING OF ALL THE ENCOUNTER PROMPTS LIKE THE KEYBOARD, KEYPAD ETC. HAVE BEEN REFRESHED, AND I'VE ADDED SOME NEW VISUAL ELEMENTS TO MAKE THE SITE MORE RETRO-Y, INCLUDING GLOWING ELEMENTS AND A SCAN-LINE EFFECT. FIND IT BLURRY? YOU CAN MOUSE DRAG OVER TEXT TO REMOVE THE GLOW.
  • ADDED ROLLING AND CHARACTER TRAIT BUTTONS TO THE KEYPAD WHEN YOU ENTER A SKILL CHECK RESULT:
    • CAN ROLL A D20.
    • SPECIFY YOUR BONUS TO AUTOMATICALLY ADD TO THE ROLL RESULT.
    • TAKE 20. CAREFUL! TRAPS AUTOMATICALLY TRIGGER WHEN TAKING 20, REGARDLESS OF WHETHER YOU SUCCEED OR NOT.
    • TOGGLE IF YOUR CHARACTER IS TRAINED IN HACKING OR NOT. CAN'T HACK IF YOU'RE NOT TRAINED.
    • TOGGLE IF YOUR CHARACTER HAS THE FOUR-HANDED HACK FEAT. NOTE: THIS FEATURE IS CURRENTLY NOT YET IMPLEMENTED AND DOESN'T HAVE ANY TIME EFFECT YET.

HAPPY HACKING!
L27
2020-01-31 - [BETA v0.17] THE COMMUNITY UPDATE
HEY FOLKS! v0.17 DOESN'T BRING WITH IT MANY NEW NODE FEATURES, BUT ADDS A LOT ON THE ADMINISTRATIVE SIDE:
  • (NEW) IF YOU'VE MADE AN ENCOUNTER FOR A PUBLISHED ADVENTURE OR SOCIETY MODULE, YOU CAN NOW UPLOAD IT FOR THE COMMUNITY TO USE!
  • (NEW) ADDED NEW CONTROL NODES TO REPRESENT SHIP SYSTEMS!
  • (NEW) MADE A PUBLIC GITHUB REPO WHICH HAS A FEW CODE SNIPPETS, FOR THOSE INTERESTED.
  • (NEW) ADDED A SUPPORT PAGE FOR THOSE WHO WANT TO KNOW HOW THEY CAN HELP.
  • RECONFIGURED THE ADMIN BUTTONS AND FIXED SOME DISPLAY ISSUES WITH THE SHARE BUTTON.
  • FIXED A BUG WHERE THE PASSWORD KEYBOARD WASN'T SHOWING PROPERLY ON SOME SCREEN SIZES.
  • FIXED BUGS WITH ROOT: WAS SPAWNING WITH THE WRONG DC AND WASN'T PROVIDING ROOT ACCESS AFTER A SUCCCESSFUL HACK.

HAPPY HACKING!
L27
2020-01-04 - [BETA v0.16] THE TRAP UPDATE
HAPPY 2020, STARFINDERS! v0.16 BRINGS A BIG UPDATE TO THE PROJECT, MAINLY REVOLVING AROUND HOW TRAPS WORK!
NOTE: FOR EXISTING ENCOUNTERS, YOU WILL HAVE TO RECONFIGURE YOUR TRAPS TO USE THE NEW SYSTEM.
  • (NEW) TRAPS NO LONGER AFFECT THEIR PARENTS. INSTEAD, USE THE GUARD ACTION AND ASSIGN TARGETS. A TARGET (DOTTED) LINE IS USED TO SHOW THE CONNECTION. A TRAP CAN NOW HAVE MULTIPLE TARGETS!
  • (NEW) NODES CAN NOW BE AFFECTED BY MULTIPLE TRAPS AT THE SAME TIME!
  • (NEW) ONCE A TRAP IS UNLOCKED AND THE USER HAS ACCESS, IT CAN BE DISARMED WITH THE 'TOG.ARM' ACTION. DISARMED TRAPS TURN GREY. NOTE: IF ANY OF YOUR NODES FROM AN EXISTING SAVE APPEAR DISABLED ON LOAD, JUST REPLACE IT WITH A NEW NODE AND SAVE.
  • (NEW) ADDED A TIMER IN THE CORNER WHICH INCREASES WHEN ACTIONS ARE TAKEN. ITS NOT MUCH USE, BUT...
  • (NEW) ADDED A NEW HOMEBREW TRACE TRAP. ON TRIGGER, STARTS A COUNTDOWN WHICH ACTIVATES ANOTHER EFFECT WHEN IT REACHES ZERO!
  • NOTE: ACTIONS ARE CURRENTLY 6s EACH, AND THE COUNTDOWN IS HARD SET TO 30s. ADDITIONAL CUSTOMIZATION, TIME ECONOMY AND ICONS ARE IN THE PIPELINE.
  • (NEW) ADDED INFRASTRUCTURE FOR A PUBLIC REPOSITORY OF PRE-GENERATED ENCOUNTERS FOR ADVENTURES. MORE DETAILS TO COME...
  • NOTE: WIPE WILL NOW ONLY WIPE ITS GUARDED FILE NODES, INSTEAD OF ALL NODES IN THE ENCOUNTER.
  • FIXED BUG WHERE FILE CONTENTS WERE VISIBILE EVEN WHEN THEIR PARENT IS LOCKED.

HAPPY HACKING!
L27
2019-12-18 - [BETA v0.15] UPDATE
COUPLE NEW FEATURES. THE LIST OF CHANGES ISN'T AS LONG AS I'D LIKE FOR THIS UPDATE, CONSIDERING THE TIME SPENT. LOTS OF EFFORT WENT IN TO ORGANIZING AND OPTIMIZING EXISTING CODE, GETTING THE PROJECT INTO BETTER SHAPE OVERALL. HOPEFULLY IT WILL LEAD TO MORE FREQUENT UPDATES AND BETTER FEATURES DOWN THE LINE.
  • (NEW) ADD 'SPECIAL' NODE CATEGORY, WHICH INCLUDES TWO 'HOMEBREW' NODES:
    • REVEAL: SHOWS ALL OF THE HIDDEN NODES IN THE NETWORK WHEN HACKED.
    • DIAGNOSE: WHEN HACKED, SHOWS THE DC OF ALL NODES IN THE NETWORK, IF THEY WEREN'T ALREADY VISIBLE.
  • (NEW) ADD A NEW CONTROL NODE TYPE: ROBOT.
  • FIXED A BUG WHERE HIDDEN NODES BEHIND ALREADY UNLOCKED NODES COULD NEVER BE REVEALED. THEY AUTO REVEAL WHEN THEIR PARENT IS REVEALED NOW.
  • CHANGED IT BACK SO USERS CAN DRAG NODES AS A BAND-AID FIX. THIS WAY IF YOU SEND A LINK TO A DIFFERENT BROWSER SIZE AND THINGS GET SKEWED, IT CAN BE FIXED.
  • FIXED VISUAL BUG IN CHROME WHERE SCROLLING CURSOR EFFECT WAS CUTTING MESSAGES SHORT.

HAPPY HACKING!
L27
2019-12-07 - [BETA v0.14] UPDATE
FEW SMALL ADDITIONS AND SOME BUG FIXES:
  • (NEW) ADDED TOUCH SUPPORT FOR DRAGGING NODES. IF YOU HAVE ANY PROBLEMS, SEND ME A MESSAGE WITH THE SPECIFIC DEVICE YOU'RE USING.
  • (NEW) NODE ICONS NOW SHOW THEIR DC. YOU CAN TOGGLE WHETHER THIS IS VISIBLE OR HIDDEN FOR YOUR PLAYERS.
  • FIXED: FIREWALL WASN'T ALLOWING FOR CUSTOM DCS.
2019-12-05 - [BETA v0.13] UPDATE
GOT A BIG UPDATE FOR YOU FOLKS. LOCAL SAVES NOW SUPPORTED FOR YOU IN-PERSON PLAYERS, AND ENCOUNTER SHARING FOR THE ONLINE FOLKS! ENJOY, AND PLEASE KEEP THE FEEDBACK AND SUGGESTIONS COMING!:
NOTE: FOR USERS LOADING OLD ENCOUNTERS, NODES MAY LOAD IN THE WRONG SPOT THE FIRST TIME, JUST REPOSITION THEM AND SAVE AGAIN. THEY SHOULD LOAD JUST FINE AFTER THAT.
  • (NEW) NOW 100% MORE SNAPPY! CAN TOGGLE GRID SNAP ON AND OFF FOR NODE PLACEMENT.
  • (NEW) LOCAL SAVING NOW AVAILABLE FOR THOSE WHO DO NOT WANT TO MAKE AN ACCOUNT.
  • (NEW) SHARING NOW AVAILABLE FOR ONLINE SAVES!
    • CLICK THE SHARE BUTTON ON THE ENCOUNTER SCREEN TO GENERATE A LINK TO SEND TO YOUR YOUR PLAYERS.
    • FOLLOWING THE LINK WILL LOAD THE ENCOUNTER IN PLAYER MODE.
    • LIVE UPDATING ISN'T IMPLEMENTATED SO YOU WON'T SEE ACTIONS TAKEN / PROGRESS MADE.
  • (NEW) CAN SPECIFY CUSTOM DCS FOR NODES. DCS WILL STILL BE AFFECTED BY OTHER EFFECTS LIKE SECURITY NODES.
  • (NEW) CAN SPECIFY THE NUMBER OF FAILED ATTEMPTS PERMITTED FOR SHOCKGRID, LOCKOUT AND WIPE.
  • FIXED BUG WHERE NODE NAMES AND TIERS WEREN'T SHOWING CORRECTLY AT LARGE VALUES.
  • FIXED ISSUE WHERE NODES WOULD GO OUT OF FRAME WHEN CHANGING BROWSER SIZES.
  • FIXED BUG WHERE SOME NODE DATA WAS BEING OVERWRITTEN DURING PLAY MODE.
  • FIXED BUG WHERE SECURITY NODE WASN'T LOSING ITS BONUS WHEN YOU HACKED IT.
  • FIXED BUG WHERE WIPE WASN'T TRIGGERING, EVER. UGH, I AM SORRY ABOUT THAT.
  • FIXED BUG WHERE NODE NAMES AND TIERS WEREN'T SHOWING CORRECTLY AT LARGE VALUES.
2019-11-28 - [BETA v0.12] UPDATE
GOT A SUGGESTION FOR THE SIMULATOR!? SHOOT ME A TWEET (@starfinderhack1). MANY IMPROVEMENTS HAVE BEEN MADE TO THE SIMULATOR BASED OFF FEEDBACK FROM PEOPLE TRYING THE BETA! THANK-YOU! (BUT ALSO THERE IS STILL LOTS TO DO). BELOW IS A NOT-COMPLETELY-EXHAUSTIVE LIST OF THE UPDATES:
  • (NEW) NOW FEATURING 100% MORE TUTORIAL!
  • (NEW) USERS CAN NOW CREATE ACCOUNTS AND SAVE AND LOAD THEIR ENCOUNTERS.
  • (NEW) KEYBOARD PROMPT ADDED!
  • (NEW) NODES HAVE PASSWORDS! GM CAN OPTIONALLY SET A PASSWORD FOR A NODE. IF THE USERS ENTER AN INCORRECT PASSWORD A CRITICAL-FAILURE IS TRIGGERED (FOR ANY LINKED TRAPS)
  • (NEW) FULLSCREEN MODE! BUTTON PROMPT PROVIDED ON THE ENCOUNTER SCREEN.
  • (NEW) SPLASH SCREEN NOW APPEARS WHEN CHANGING TO PLAYER MODE TO INDICATE TRANSFER FROM GM TO PLAYERS.
  • (NEW) ALERT NOW APPEARS ON A SUCCESS HACK OR FAIL.
  • THE PARENT LINE NOW FOLLOWS THE MOUSE CURSOR WHEN ASSIGNING A NEW PARENT TO MAKE UNDERSTANDING THE PROCESS EASIER.
  • RE-WORKED FILE PROMPTS. LOOKS BETTER AND MADE THEIR CONTENTS AND TITLE EDITABLE.
  • RE-WORKED ALERT PROMPTS. LOOKS BETTER AND CAN CUSTOMIZE MESSAGES.
  • USERS CAN NO LONGER DRAG AND MOVE NODES.
  • NODES NO LONGER SPAWN RIGHT ON TOP OF EACH OTHER.
  • NODES VISIBILITY ICONS ARE NO LONGER SHOWN IN USER MODE.
  • NODE CHANGES:
    • (NEW) ENTRY NODE REPRESENT'S STARTING POINT FOR USERS IN THE SYSTEM.
    • ROOT REWORKED AND NOW PROVIDES ROOT ACCESS ON HACK.
    • WIPE AND LOCKOUT NOW TRIGGER AFTER THREE FAILS AND THE # OF REMAINING FAILS IS SHOWN (CUSTOMIZING THIS # IS STILL A TO-DO ITEM).
    • WIPE ACTUALLY DELETES ALL INFORMATION IN FILES WHEN TRIGGERED.
    • FIREWALL REWORKED AND NOW ACTS MORE LIKE AN ACTUAL FIREWALL.
    • CAN ONLY VIEW AND ACCESS NODES IF THEY ARE UNLOCKED AND THEIR PARENT IS UNLOCKED.
    • TRAPS NOW ONLY REVEAL THEMSELVES ONCE THE PROTECTED NODE IS UNLOCKED.
    • (NEW) CONTROL NODES - REPRESENT PHYSICAL OBJECTS THAT CAN BE CONTROLLED BY THE PLAYERS:
      • DOOR
      • CAMERA
      • TURRET
      • VENT
      • DETONATE
      • LASER
      • GRAVITY
  • MANY OTHER MINOR BUG FIXES...

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